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20251201T120934189061Z_10f173bc6a8949d7aca8bc8905e59090.json ID: 10f173bc6a8949d7aca8bc8905e59090
NNP3
2025-12-01 12:09:34 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "Xiaomi 2405CRPFDG",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_wapi/thdu_638996767978531750.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UKQ1.240116.001/V816.0.10.0.UNSEUXM)",
  "platform": "Android",
  "reportId": "10f173bc6a8949d7aca8bc8905e59090",
  "sceneName": "Intro",
  "sessionId": "91393f6a-9e6c-4bad-9115-e0c6f3bcbe61",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:13:17.8904980Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 1631.71484375,
  "zone": "PreLoading"
}
20251201T120934077009Z_01e73828660245e0afd309c5cac34c32.json ID: 01e73828660245e0afd309c5cac34c32
NNP3
2025-12-01 12:09:34 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "Xiaomi 2405CRPFDG",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_wapi/thdu_638996768108462050.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UKQ1.240116.001/V816.0.10.0.UNSEUXM)",
  "platform": "Android",
  "reportId": "01e73828660245e0afd309c5cac34c32",
  "sceneName": "Intro",
  "sessionId": "91393f6a-9e6c-4bad-9115-e0c6f3bcbe61",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:13:30.8571930Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 1644.67822265625,
  "zone": "PreLoading"
}
20251201T094919129426Z_fdbb38ad68eb4ac7a74ca4764a93c760.json ID: fdbb38ad68eb4ac7a74ca4764a93c760
NNP3
2025-12-01 09:49:19 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "samsung SM-T733",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_PAUV/CDDM_638996772994163690.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UP1A.231005.007/T733XXU5DWL5)",
  "platform": "Android",
  "reportId": "fdbb38ad68eb4ac7a74ca4764a93c760",
  "sceneName": "Intro",
  "sessionId": "cc8d84dd-94ae-466d-b778-a67562921629",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:21:39.4232780Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 2086.8212890625,
  "zone": "PreLoading"
}
20251201T094919095249Z_fba1e2c221874f8ab2bfddab29851e5c.json ID: fba1e2c221874f8ab2bfddab29851e5c
NNP3
2025-12-01 09:49:19 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "samsung SM-T733",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_PAUV/CDDM_638996772949080810.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UP1A.231005.007/T733XXU5DWL5)",
  "platform": "Android",
  "reportId": "fba1e2c221874f8ab2bfddab29851e5c",
  "sceneName": "Intro",
  "sessionId": "cc8d84dd-94ae-466d-b778-a67562921629",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:21:34.9146300Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 2082.3125,
  "zone": "PreLoading"
}
20251201T094919063188Z_d07550993b9c4435accac401496b4b91.json ID: d07550993b9c4435accac401496b4b91
NNP3
2025-12-01 09:49:19 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "samsung SM-T733",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_PAUV/CDDM_638996773218102210.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UP1A.231005.007/T733XXU5DWL5)",
  "platform": "Android",
  "reportId": "d07550993b9c4435accac401496b4b91",
  "sceneName": "Intro",
  "sessionId": "5d3e2d0d-3e14-402b-8dc0-c96655fe2274",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:22:01.8215840Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 16.65872573852539,
  "zone": "PreLoading"
}
20251201T094919028012Z_b44a356e15d44b60a1249cde9ffe94ac.json ID: b44a356e15d44b60a1249cde9ffe94ac
NNP3
2025-12-01 09:49:19 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "samsung SM-T733",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_PAUV/CDDM_638996773268173740.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UP1A.231005.007/T733XXU5DWL5)",
  "platform": "Android",
  "reportId": "b44a356e15d44b60a1249cde9ffe94ac",
  "sceneName": "Intro",
  "sessionId": "5d3e2d0d-3e14-402b-8dc0-c96655fe2274",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:22:06.8254090Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 21.662464141845703,
  "zone": "PreLoading"
}
20251201T094918994416Z_964e1ccf542641078ed89aa7932ef2e2.json ID: 964e1ccf542641078ed89aa7932ef2e2
NNP3
2025-12-01 09:49:18 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "samsung SM-T733",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_PAUV/CDDM_638996772945409050.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UP1A.231005.007/T733XXU5DWL5)",
  "platform": "Android",
  "reportId": "964e1ccf542641078ed89aa7932ef2e2",
  "sceneName": "Intro",
  "sessionId": "cc8d84dd-94ae-466d-b778-a67562921629",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:21:34.5481500Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 2081.946044921875,
  "zone": "PreLoading"
}
20251201T094918960467Z_6650d7531969481597e6d17b25237828.json ID: 6650d7531969481597e6d17b25237828
NNP3
2025-12-01 09:49:18 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "samsung SM-T733",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_PAUV/CDDM_638996772947076380.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UP1A.231005.007/T733XXU5DWL5)",
  "platform": "Android",
  "reportId": "6650d7531969481597e6d17b25237828",
  "sceneName": "Intro",
  "sessionId": "cc8d84dd-94ae-466d-b778-a67562921629",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:21:34.7142580Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 2082.1123046875,
  "zone": "PreLoading"
}
20251201T094918928042Z_5bfd4897f43740b5a6a3596bb33e6d27.json ID: 5bfd4897f43740b5a6a3596bb33e6d27
NNP3
2025-12-01 09:49:18 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "samsung SM-T733",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_PAUV/CDDM_638996772959765530.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UP1A.231005.007/T733XXU5DWL5)",
  "platform": "Android",
  "reportId": "5bfd4897f43740b5a6a3596bb33e6d27",
  "sceneName": "Intro",
  "sessionId": "cc8d84dd-94ae-466d-b778-a67562921629",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:21:35.9862480Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 2083.38427734375,
  "zone": "PreLoading"
}
20251201T094918894123Z_4ef0f3d9b0364229b32c347c182eb255.json ID: 4ef0f3d9b0364229b32c347c182eb255
NNP3
2025-12-01 09:49:18 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "samsung SM-T733",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_PAUV/CDDM_638996772961439070.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UP1A.231005.007/T733XXU5DWL5)",
  "platform": "Android",
  "reportId": "4ef0f3d9b0364229b32c347c182eb255",
  "sceneName": "Intro",
  "sessionId": "cc8d84dd-94ae-466d-b778-a67562921629",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:21:36.1504920Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 2083.54833984375,
  "zone": "PreLoading"
}
20251201T094918849419Z_45d808a0b1754d11bc7a5ceb0984ed64.json ID: 45d808a0b1754d11bc7a5ceb0984ed64
NNP3
2025-12-01 09:49:18 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "samsung SM-T733",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_PAUV/CDDM_638996773228249350.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UP1A.231005.007/T733XXU5DWL5)",
  "platform": "Android",
  "reportId": "45d808a0b1754d11bc7a5ceb0984ed64",
  "sceneName": "Intro",
  "sessionId": "5d3e2d0d-3e14-402b-8dc0-c96655fe2274",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:22:02.8358310Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 17.67290687561035,
  "zone": "PreLoading"
}
20251201T094918621724Z_0752221ffc1b45dead5f88976a4fdd8c.json ID: 0752221ffc1b45dead5f88976a4fdd8c
NNP3
2025-12-01 09:49:18 UTC
View JSON payload
{
  "_rawGameName": "NNP3",
  "appVersion": "0.1",
  "deviceModel": "samsung SM-T733",
  "gameId": "384d42e59c59485ca42c6741a1118ae6",
  "gameName": "NNP3",
  "gameSlug": "nnp3",
  "logType": "Exception",
  "message": "DirectoryNotFoundException: Could not find a part of the path \"/storage/emulated/0/Android/data/com.HelloEscape.NNP3/files/NNP3_UserData/UserData_PAUV/CDDM_638996773226566290.json\".",
  "operatingSystem": "Android OS 14 / API-34 (UP1A.231005.007/T733XXU5DWL5)",
  "platform": "Android",
  "reportId": "0752221ffc1b45dead5f88976a4fdd8c",
  "sceneName": "Intro",
  "sessionId": "5d3e2d0d-3e14-402b-8dc0-c96655fe2274",
  "source": "UnityLog",
  "stackTrace": "System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.AsyncStreamWriter (System.String path, System.Text.Encoding encoding, System.Boolean append) (at <00000000000000000000000000000000>:0)\nSystem.IO.File.WriteAllTextAsync (System.String path, System.String contents, System.Text.Encoding encoding, System.Threading.CancellationToken cancellationToken) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync (DataManagers.UserData data) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SaveDataAsync () (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nDataManagers.UserDataManager.SetTeamNameAsync (System.String teamName) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nSystem.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)\nGameSpecific.Intro.TeamNameEnterPanel.StartButton () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\n--- End of stack trace from previous location where exception was thrown ---\nSystem.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)\n",
  "timestampUtc": "2025-11-25T14:22:02.6641580Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 17.501209259033203,
  "zone": "PreLoading"
}